1.Cultivate talents in multimedia application and game development.
2.Cultivate talents in e-sports industry planning and management.
3.Cultivate talents with humanistic qualities and social care.

1.Ability to design multimedia and implement games.
2.Ability to create animations and integrate games.
3.Ability to execute and manage e-sports events.
4.Ability to serve society and work as a team.
5.Have an international perspective and communicate in foreign languages.
6.Possess the ability of aesthetic appreciation and innovative development.

Goals, Features and Department Development

“Department of Multimedia Game Development and Application” In response to the future large demand for talents in multimedia game-related industries, this department combines expertise in the fields of humanities, art and information technology, and hopes to cultivate integrated application technical talents in multimedia animation, games, e-sports industries, etc. To achieve the goal of cultivating digital thinking in integrated information software applications and humanistic qualities in creative design. The development priorities are listed below:

1. Combine the cultural and creative industry department of the institute to develop new styles of animation and e-sports games.

2. The styling design and activity support for e-sports players can be combined with the expertise of the Cosmetic Application Department and the Hairstyling Design Department to cultivate popular Internet celebrity players with idol temperament.

3. The internationalization of multimedia and the e-sports industry can be combined with the International Communication English Department to strengthen students’ English communication skills and look forward to cultivating international talents.

4.Utilize the school’s high-quality fitness center and the sports and leisure department to cooperate with the physical training of e-sports players.

5. The development of key e-sports projects has been incorporated into the “Sports Industry Development Ordinance” by the Executive Yuan in 2017, which renamed e-sports as a sports industry. This has also attracted market attention.